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Algorithms and Data Structures

Algorithms and Data Structures

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» 2D special effects - A master thesis about various 2D special effects, with example movies.
» 3D Coding Blackhole - A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
» 3D Object Intersection - A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
» A project on Graph Drawing: AGD-Library - The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
» An Interactive Introduction to Splines - Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
» BSP Tree FAQ - How to manipulate and use binary space partition (BSP) trees.
» Chris Bregler's home page - Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
» DDJ, July 1995: BSP Trees - Implementing and Using BSP Trees: Fast 3-D sorting
» Exaflop - Articles of interest to computer graphics.
» FAQSYS - A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
» Fast Line Drawing Algorithms by Po-Han Lin - Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
» Faster 3D Graphics by Not Drawing What Is Not Seen - Published in Crossroads, the ACM student magazine.
» GFX - Several articles on real-time graphics rendering.
» GFX: Computer Graphics Programming - Almost an e-zine format, this site offers several articles on advanced graphics programming, mostly 3D-related.
» Graphics Gems Repository - The official site for source code, errata, and addenda to the Graphics Gems book series.
» HiEnd3D - Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
» Hugues Hoppe's Homepage - A collection of research graphics articles.
» Implicit Surfaces - 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
» Inferno Project - The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
» JavaCoding.net - Gfx Programming - 2D and 3D Java graphics programming articles.
» Ken Turkowski's Contributions in Computer Graphics - Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
» Levels of Detail and Polygonal Simplification - "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
» Map Projection - Very basic grey page with some useful links on map projection.
» Map Projection Overview - Everything you always wanted to know about map projections, and then some.
» Medical Articles Records GroundTruth - This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
» Modeling Ocean Waves using IFFTs - A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
» Modeling Sprite Animation Using Finite State Automata - Article by Diana Gruber on how to model sprite animation in a computer game.
» Portal Technique for Real-time 3D Engines - This document describes how you can render a set of 3D polygons using the portal technique.
» PseudoGrey - Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
» Ray Tracing News - An infrequent newsletter on ray tracing and general computer-graphics research and resources.
» Ray Tracing News Index - Hand-built topic index to some of the articles.
» Real-time Optimally Adapting Meshes (ROAM) - A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
» Representing a Camera in a 3D Real-time Engine - This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
» STEEL's Programming Resource Page - A website with information, explanations, and source code about 3D graphics.
» Shadow Generation Algorithms - This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
» Stylized Depiction - Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
» Texture Mapping as a Fundamental Drawing Primitive - Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
» The Progressive Fans Representation - A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
» University of Florida Surflab - Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
» VDSlib: A View-Dependent Simplification Package - Public domain package for view-dependent simplification and rendering of polygonal environments.
» Xvox demo - Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
» Zime: archaic ornament and data encoding vehicle - Personal graphical signet for your internet site and/or HTML email.
» comp.graphics.algorithms Frequently Asked Questions - Basic computations frequently needed in graphics.

 
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